PDA

View Full Version : New WothLK Builds


Henke
04-24-2008, 09:25 AM
Doing this A+ course is soo boring so I spent an afternoon messing about on War-Tools. 1st draft so obviously needs some fine tuning and the mana costs are totally random. Left all the TBC stuff alone and tried to only give each tree 1 or 2 more buttons to press.

Think I managed to keep each tree raid/pvp viable.

http://war-tools.com/t50873.html (http://war-tools.com/t50873.html)

But afraid to see higher ranks you'll have to put points in the tree 1st - couldn't be arsed putting each rank in description.

Feel free to comment here and vote on the site. And if you dont like it lets see yours.

Bokeh
04-24-2008, 11:21 AM
affliction talents are way way way overpowered :D

what about casting the new imp HoT in a big group in AV and suddenly see 30 people running around like headless chickens :)

Shadowspores is a bit underwhelming considering seed does more dmg and 10% run speed reduction is not even that awesome considering most melee have ways to catch up to you (plus if you go affl for pvp you have CoEx anyway)

Understanding is quite sick, you can't get it with MD atm but even then 8% chance to resist any spell is very very painful.

Drowning death is decent, gives affliction a bit more burst they desperately need

The demonology talents are a bit underwhelming, better healthstones are nice but really a raid support talent.

Broken bond is really really way too much casting time reduction, 60% off your shadowbolts means you could shoot them at less than 1.25s, even less assuming some haste gear. Add the extra dmg to that and you have some serious sick bursting. Now imagine what would happen as a warlock in a bg or arena, you take out your imp, then let him stand next to you. Some aoe happens, a warrior whirlwinds, sweeping strikes, mages do frost nova, etc. You could basically force them to kill your pet and become a machine gun with 30s of massive near uninterruptable burst.

If you were to make it 15% casting time decrease and 5% spell dmg increase that would be quite viable, 60% and 40% with 8% more stats on top of that is just too massive a buff.

Demonic clone looks nice on paper but remember that it's purely a pvp talent, and in pvp people will have addons to make sure they have the right player targeted, so it looks a bit pointless.

As for destruction, imp shadowfury looks decent, Weeping wound is a massive dps upgrade both pve and pvp wise, especially since desctruction's only pvp weakness is not having good dots. 30% of the damage is also quite a bit, especially considering the long casting time of those spells so they won't overlap a lot.

Shadowbuild is nice but i can already see the warlocks with a destro/demo spec with both the destro and demo stamina talents which would put you at 130% of your original stamina, that's quite a bit of hp to take down.

Shadowsplash looks nice, spreading damage amongst targets but that last line makes it quite overpowering. Imagine a single target taking 2 shadowbolts at the same time, while being trinketed. That's a boatload of burst damage. I'd personally change it more to something in the lines of "your next shadowbolt causes everyone in 8 yards of your current target to take half of the target's damage" or comparable. Single target double damage shadowbolts with a 2 minute cooldown means you'd be talking about 10-12k crits even in full pvp gear right now.





Think I managed to keep each tree raid/pvp viable.

Think that's the main thing. Not every tree should be both pve and pvp viable. You have to make choices what you want to do.

Henke
04-24-2008, 11:53 AM
These are lvl 80 Talents so they are going to be pretty immense. HoT only fears 5 mobs so only 1 of them has a 50% chance to spread panic. Chaos ftw though.

And even with 3 points in Cursed Bolts then only 12% chance to renew Dots - not v OP imo. I actually though Affic was weakest of the 3 tbh.

EDIT::::::::::::

With the Lock talents I didn;t want to change the play style since I think we have 3 very good trees - all different enough yet all fun(not so much Asslic).

With Asslic tree I tried to give them a PvP AoE effect better than ROF and a bit of protection against silence mainly. Drowning Death is what most afflic locks want(although they want it instant - feck that) and the debuff nice against heavy raid bosses.

With regards the Demon tree - when a demon spec's pet dies they are at a considerably weaker I've tried to lessen this affect although my have to change Clone to add"If original pet dies so does the Clone" in 2v2 1.5 felguards wouldn't be fun.

I've tried to make Shadowfury an essential for Dest Locks since so few actually take it - alot prob still wont although a 4sec stun every 16 secs is a bit OP >_>

I always think that the top talent in a tree should really be an essential. Dont like hybrid spec - SL/SL locks for example - give people a reason to commit to a tree.

Bokeh
04-24-2008, 12:05 PM
i edited my post, misread 2 of the affliction talents :)

And remember, 51 pts talents don't have to be that much more powerful than 41pts talents, as long as they're actually good talents.

for warriors for example, devastate is not that great for tanking, it's mainly a dps/grinding tool to make prot warriors more viable. Most arms warriors don't even have their 41pts talent.

Rogues have mutilate which basically makes you a new spec, it's not overpowering or that much better than backstab or sinister strike, but it basically turns your tree into a completely new playstyle. Combat gets a dmg increase on yellow dmg, nothing too special, a nice buff but nothing overpowering. SUb rogues get shadowstep which is a very good talent, yeah.

silverlight
04-24-2008, 12:53 PM
Have an idea gfor a rogue one.

Glave throw
60 energy

10 second cooldown

Throw both your weapons at targets within 30 yards causing 643 - 899 dammage each to all targes and stunning them for 3 seconds. During this time you are unarmed and unable to attack.