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View Full Version : WotLK build for pallys


Henke
04-24-2008, 10:58 AM
Yes I am now epically bored on this course now. Did the warlock version so now on to Pally version. Feel free to leave comments - think Ret tree is pretty weak and not played it for a long time. And Holy isn't my specialty.

Enjoy any way

http://war-tools.com/t50917.html


Edit::::

Cheers Bok redid the talents now a bit more reasonable. http://war-tools.com/t50920.html



Henke, Celtic blah blah blah

Bokeh
04-24-2008, 11:40 AM
9% extra stats in holy is quite overpowering, especially with the stacking of stamina. It'd be like having 1000 hp for free as a holy paladin in pvp now.

Recuperation is a nice talent, it'd help paladins being more of a support healing class in pvp except just spamming fol on the tank and being outhealed by shamans anyway

Holy avatar by itself looks decent, but the improved one is quite overpowering. 25 seconds constant aoe healing even while you're cc'ed and the avatar cannot be killed? Not so useful in pve (maybe 5 mans) but very overpowering in pvp.

Holy burst looks nice but might want to have a casting time and a maximum range, otherwise you could heal people from all the way across the continent.

Angelic shield is slightly overpowered considering the dmg reduction a paladin has already (yes, prot warriors have defensive stance but we get less stamina and no ardent defender), same goes for holy fury, paladins already have more than enough ways to frontload their threat, no need for yet another 10% increase and a selfheal. Mainly if you were to start stacking it with a feral druid in your group it'd start getting crazy

The same thing really goes for divine aura. What you want is basically 2 BM hunters, 4% extra healing recieved and the most dmg reduction you can get from a single talent point all in one skill. It'd make prot paladins THE best spot in any party, wether it'd be melee, caster, tank, healer or any other setup. Not to mention 5% dmg reduction for a tank is comparable in going from full karazhan gear to full SSC/TK gear or from full SSC/TK gear to full BT/MH gear. It'd be like skipping a complete tier of instances gearwise.

Imp crusader strike i think you mean increases the dmg to 120% not by 120%, otherwise it'd do 230% weapon dmg with a single talent point, for the rest it looks decent, might want to up the mana cost reduction a bit (say 3%/6% or so)

Greater sanctity aura, again, is very overpowered. A total dmg increase of 8% from just having a ret paladin in your group basically means that you'd want 5 ret paladins in each raid no matter what. Rogues, dps warriors, all but 1 mage and hunter would all lose their spot purely from a raid efficiency point of view.

Frantic strike is good, wording is a bit different (look at cold blood) but it's very comparable to what other melee have. For improved frantic strike i would not say "80 haste rating" but a percentage, because otherwise it'd give more haste rating at lvl60 than it would at lvl80 which is a bit weird.

Holy shock, might want to rename it because of the holy talent :P For the rest, what's the range on holy shock and you might want to have them share cooldown with frantic strike or at least give you forbearance, because the amount of burst with avenging wrath + holy shock + frantic strike + SoC + IJotC would be mad. They'd basically become 3 minute mages.