View Full Version : for M5
Dirkdiggler
07-08-2008, 09:17 PM
http://www.wowinsider.com/2008/07/08/have-faith-paladin-changes-are-coming/
:)
Henke
07-09-2008, 12:27 AM
While I hope Blizz do improve Pallys I'm not expecting much.
While I'm looking forward to WotLK as TBC content is getting pretty boring now so WotLK will be very welcome, however I think Blizzard's strategy of making all classes more and more similar isn't necessarily a good idea.
And the whole each tree is PvP viable - chasing the pvp dollar ftl.
Bokeh
07-09-2008, 08:01 AM
I really don't see the problem with making each tree pve and pvp viable. Why would you force players to spec into x for pve while they secretly prefer y?
It's not like you have enough talents to make a viable pve and pvp spec within 1 tree at the same time anyway.
MFive
07-09-2008, 11:03 AM
I can't open the link, so now I am curious as hell :eek:
Here some recent quates about palas and Wotlk
Quite honestly one of the reasons we saved paladins for last is because there is a lot we wanted to change with them. Paladins are changing probably more than any other class. The tiny little bit you heard at the WWI is just the beginning.
The discussion about a new healing spell was just to say yes, we think paladins need another healing mechanic. It isn't finished yet. We don't want to just hand them a thinly disguised druid or priest spell. We also want paladins to tank more actively and want retribution paladins to have a little better control over their damage without the bursts feeling quite so random. (And no, that's not all we're looking at).
It's all coming. It's just a lot of work. Try to stay positive. Everyone in the alpha was invited because they have a close connection to someone at Blizzard. You're here because we value your feedback.
Then someone asked why they didn't do paladin stuff first, if it required more testing, because they had a problem with not having enough time to test seals and judgements during the original beta.
quote:
That's a fair question. We knew we were going to make 3 pretty sweeping changes to classes in general that would all affect paladins. First we changed the way healing and damage stats work. Second, we changed the way party vs raid buffs worked. Third, we changed how much damage a tank is expected to deliver as well as reworking some of our itemization theories in general.
We figured it was easier to tackle those issues on comparatively easy classes like the warrior and priest before figuring out how we were going to have to change the paladin. Hunters got pushed to the back for a similar reason -- we were overhauling how their pets worked and needed to nail those changes first before figuring out their new abilities and talents.
We still feel like we're ahead of where we were on Burning Crusader with a more experienced team. So we're not yet panicked about having enough testing time.
silverlight
07-09-2008, 11:17 AM
Looks like they are going to make a few nice changes to the class , but i do agree that overlaping the classes too mutch is not a good thing ( eg hunter stealth and vanish that removes all debuffs , wtf is with that) mages and warlocks getting closer and closer ect. It looks as if they are going to try to seperate the rolls of locks and mages but at the same time bring other classes closer. I also agree with Henke on the fact that they are pusing pvp alot when in fact this is realy a pve game with pvp eliments, now there is nothing wrong with letting people pvp in there favorite spec but what i dont agree with is too many pvp tallents in trees that are not designed for it ( ok there is nothing wrong with pvping as combat for example as many people did in the past ) but 3 out of 5 of the new tallents in combat bring pvp tallents is not the right way to go imo. I understand that my view is not realy in tune with most peoples feelings and i can even acept that my view is wrong but its my view and i cannot change that.
I realy do like the death knight class form what i have seen so far and its interesting how they will use the class in raids.
I also understand that all info we have so far is still in alpha and is subject to change.
Sorry for going a bit off topic there but i did not what to start a new thread to have a little moan :P.
MFive
07-09-2008, 11:34 AM
There are also lists with changes, I even saw talent trees that most likely are fake.
Here the list that is circulating at the moment:
* Seals are being moved into physical school.
* Seal of Command will be tweaked to have fixed 50% chance to proc.
* Seal of Justice will have a 100% chance to stun the target. The stun effect will still be affected by diminishing returns.
* Seal of Light and Judgement of Light will restore a percentage of total health, instead of fixed amount.
* Auras will also affect raid members, not just the party.
* Resistance auras are being replaced with Magic Resistance Aura. It will provide resistance to all magical damage, including Arcane, Nature and Holy.
* Devotion Aura will increase armor by a percentage, rather than fixed value.
* Sanctity Aura is being replaced with Fanaticism Aura. It will increase physical and holy damage done by affected raid members by 5%. Improved Fanaticism Aura will increase casting speed by 5/10%.
* Damage of Judgement of Command and Judgement of Blood will be increased by attack power rather than spell power.
* Damage of Consecration, Exorcism and Holy Wrath spells will be increased by either spell power or attack power, depending which of these stats provides better damage coefficient.
* Judgement spell will also silence the target for 2 sec.
* Holy Wrath and Consecration spells will no longer deal damage to targets affected by a crowd control effect, e.g. Hex.
* Effect of Vindication talent will be combined into Crusader Strike.
* Avenging Wrath will also increase casting speed by 30% and reduce duration of all harmful effects on paladin by 50%.
* Whenever your Divine Shield, Blessing of Protection or Avenging Wrath spells are dispelled, Forebearance effect will be dispelled as well.
* Intellect will be removed from retribution itemisation. A new trainable ability Purified Armor will grant intellect based on armor value.
* You won’t find intellect or spell power on protection paladins’ items anymore. Instead, a new talent deep into protection tree will grant spell power based on armor value.
Bokeh
07-09-2008, 11:35 AM
again:
you don't have to pick the pvp talents in a tree if you don't want to. you have the choice between picking the pve talents or the pvp talents. if they would remove the pvp talents and replace them with pve fillers you would not pick them anyway.
if they replaced said pvp talents they would fuck over anyone who also likes to pvp, and it would do no good to you because you only have a limited choice of talents to pick anyway.
TLDR version: try not being selfish, not everyone plays the game the same way you do.
also
* Holy Wrath and Consecration spells will no longer deal damage to targets affected by a crowd control effect, e.g. Hex.
lolol easy mode tanking. Hell, every idiot will be able to roll a prot paladin and go "lulz i can tank bestestz!"
hunter syndrome.....
MFive
07-09-2008, 01:10 PM
lolol easy mode tanking. Hell, every idiot will be able to roll a prot paladin and go "lulz i can tank bestestz!"
hunter syndrome.....
Every idiot can roll every class, look around you :D
Henke
07-09-2008, 01:41 PM
Holy Wrath and Consecration spells will no longer deal damage to targets affected by a crowd control effect, e.g. Hex.
That is just too much - I appreciated that Avernger's Shield didn't break Sap and Sheep but Concecrate not breaking it either - no way will that go live.
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