Bokeh
07-18-2008, 07:46 AM
o All totems are now considered on the "Physical" school, and no longer magical spells.
o Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
o Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
o Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
o Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
o Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
o Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
o Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
o Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
o Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
o Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
o Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
o Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
o Frostbrand's snare effect has been increased to 50%, up from 25%.
o Ghost Wolf's mana cost is now 13% base.
o Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
Huzzah!
o Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
o Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
o New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
o New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
Very nice buff for healing shamans who otherwise had no weapon enh. for healers.
o New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
o New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
o New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
o Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
o Shapeshifting will no longer cancel Water Walking.
o Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
o Stoneskin Totem now increases armor instead of reducing physical damage.
Very awesome buff again, especially raidwide.
o Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
o Strength of Earth Totem now also increases agility.
o Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
o Unleashed Rage is now raid wide.
Well what can i say.... 10% more AP for everyone close to the ENH shaman. You won't even have to setup groups around the shaman anymore.
o Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Wow. Just. Wow. Awesome. This is nearly a flat 20% dps increase for melee and makes it a lot less random for tanks.
The only issue i can think of is because of the new raidwide totems that on very damage-intensive fights this can cause a tank to take more damage than intended and you cannot do anything about it except not using windfury (which would severely gimp melee).
o Windwall Totem has been removed.
o Wrath of Air is now a flat 10% spell haste totem.
Not sure what's better. 101 spell dmg or 10% haste. Obviously haste scales much much better, but do healers also like 10% haste more than 101 +healing ?
o Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
o Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
o Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
o Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
o Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
o Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
o Elemental Detestation (Elemental) is now a tier-2 talent, up from tier-4.
o Elemental Focus (Restoration): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
o Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
o Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
o Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
o Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
o Frostbrand's snare effect has been increased to 50%, up from 25%.
o Ghost Wolf's mana cost is now 13% base.
o Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
Huzzah!
o Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
o Improved Lightning Shield (Enhancement) is now Elemental Shields, and is in Tier-1.
o New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
o New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
Very nice buff for healing shamans who otherwise had no weapon enh. for healers.
o New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
o New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
o New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
o Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
o Shapeshifting will no longer cancel Water Walking.
o Shield Specialization (Enhancement) - Now a 2-point talent, and increases the chance to block with attacks by 10/20%, and increases the amount blocked by 5/10%.
o Stoneskin Totem now increases armor instead of reducing physical damage.
Very awesome buff again, especially raidwide.
o Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
o Strength of Earth Totem now also increases agility.
o Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
o Unleashed Rage is now raid wide.
Well what can i say.... 10% more AP for everyone close to the ENH shaman. You won't even have to setup groups around the shaman anymore.
o Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Wow. Just. Wow. Awesome. This is nearly a flat 20% dps increase for melee and makes it a lot less random for tanks.
The only issue i can think of is because of the new raidwide totems that on very damage-intensive fights this can cause a tank to take more damage than intended and you cannot do anything about it except not using windfury (which would severely gimp melee).
o Windwall Totem has been removed.
o Wrath of Air is now a flat 10% spell haste totem.
Not sure what's better. 101 spell dmg or 10% haste. Obviously haste scales much much better, but do healers also like 10% haste more than 101 +healing ?