View Full Version : Rouge wrath stuff
Dirkdiggler
07-18-2008, 10:39 AM
Rogue
o Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds.
o Deadened Nerves (Assassination) now reduces all damage taken by 1/2/3/4/5%.
o Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
o Gouge is now only 1 rank and causes damage based on attack power.
o Kick is now only 1 rank and no longer causes damage.
o Nerves of Steel (Combat) now reduces the duration of all Stun and Fear effects by 15/30%.
o Pick Lock and Disarm Trap no longer require Thieve’s Tools.
o Premeditation (Subtlety) duration increased to 20 seconds.
o Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them.
o Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
o Vanish no longer requires the reagent Flash Powder.
o Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Eviscerate by 7/14/20% and increases dispel resistance by 10/20/30%.
Chironexi
07-18-2008, 10:51 AM
Removal of items to use abilities = nice, more bag space always welcome.
Vile Poisons = good, 2 points freed to spend in other talents!
For the rest... from PvE combat rogue PoV not much to be excited about imo.
Chironexi
07-18-2008, 10:54 AM
Rogue wrath stuf
Fixed the title for ya, we is no color!
Dirkdiggler
07-18-2008, 10:56 AM
Fixed the title for ya, we is no color!
LOL.. I am dissapointed. I thought I would have at least got to the 2nd page before anyone noticed..
silverlight
07-18-2008, 02:49 PM
Noooo my Thieve’s Tools nooooooooooooooooooooooooooooooooooooo /cry
This is all nice stuff but any changes to combat are jsut yawn imo
Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them.
thats also kinda crap if you are going for a pvp combat build imo ( altho i dont know why you would as the other trees are far better for pvp no matter how many gimic pvp tallents they put in the final tier of the combat tree)
Prey on the weak is fucking imba tho
Bokeh
07-18-2008, 02:53 PM
silverlight: disarm is going to be a base ability for all rogues which is why they changed riposte.
silverlight
07-18-2008, 04:56 PM
fair enough
eizainna
07-28-2008, 09:53 AM
^^
eizainna
08-01-2008, 01:50 PM
Mmm, check out prey on the weak
http://www.mmo-champion.com/index.php?page=635
I'm not saying NO to 25% more dmg!
to make that not so extremly OP as it is they might create bosses that does aoe dmg or aoe dmg around the boss to avoid having rogues with higher %age than the boss
But still!
silverlight
08-01-2008, 02:03 PM
sum of the mutalate stuff looks cool i would pref not to use dagger but if i have to i will
Bokeh
08-01-2008, 02:09 PM
it's not 25% more damage.
It's 25% more crit damage. Now around 80% of your damage comes from crittable attacks (deadly + instant + rupture are not crittable or not melee attacks), and say you have 30% crit chance raid buffed.
That means 30% of 80% of your damage will do 12.5% more damage (the crit component is being increased, so it's 12.5% of the total damage or 25% of the crit component. I am not taking lethality into account because it overcomplicates stuff.)
So say you do a hypothetical amount of 1000 dps (low but just for comparison). 80% of that will be white and yellow crittable hits. that's 800 dps. 30% of those is a crit which splits up the damage like this.
800/(100+30)*100 = 616 non-crit dps which leaves 184 crit dps (non-crit AND crit component) which is 92 just crit component. This means that the crit component of your critical strikes will deal 13.1% of the total damage and the non-crit components of crits and non-crits deal 86.9% of the total damage. So your crit component is 13.1% of 800 dps which is 184 dps. Now add 25% <del>in total to that crit component or 12.5 to the whole crit (non-crit and crit component)</del> to the complete crit (non-crit and crit component) which puts you on an additional 50 dps which in total is around 5% of a dps gain. Still not too shabby but it's nothing really overpowered. Mainly good for pvp but hey it's a better filler than any other combat talent.
Remember this is not taking into account any procs on crit nor is it taking lethality into account which should push - depending on your rotation - the damage up a bit to probably around 6-6.5% or so.
silverlight
08-01-2008, 02:14 PM
its 25% more dammage when you crit not crit dammage bokeh
Bokeh
08-01-2008, 02:19 PM
its 25% more dammage when you crit not crit dammage bokeh
Your normal melee critical strike damage is increased by 25% when the target has less health than you (as a percentage of total health).
Ah yes we already talked about this earlier, it was 25% more crit damage not 25% more crit damage bonus. In that case it's 25% over the whole crit not over the crit component so that adds up to a bit over 5% dps. It's still not 25% more dps because you need to crit for it.
Anyways, post has been updated, and eizainna, i doubt they'll make all fights rogue unfriendly with melee-range aoe because they learned early in TBC that that was a terribad idea with the 360 degrees sweeping strikes/cleaves/aoe's. Also, once a boss is at like 90% it's unlikely you'll be below 90% health for extended periods of time, especially now that shamans and paladins are also getting hots and aoe heals.
silverlight
08-01-2008, 02:34 PM
yeh thats what i mean
Oneeye
08-01-2008, 02:36 PM
Stop your moaning.
Bokeh
08-01-2008, 10:17 PM
No.
U.
silverlight
08-01-2008, 11:06 PM
yeh
no u coraks
Oneeye
08-02-2008, 08:49 AM
no u
EDIT: SL you suck gnome ass
Bokeh
08-02-2008, 09:39 AM
Silverlight, quit editing other people's posts :)
silverlight
08-02-2008, 09:54 AM
muahaha :P
eizainna
08-03-2008, 09:20 AM
ah, true. I must of been overexited when I read the post and missed the critdamage, now I'm just dissapointed that it wasn't what I thought it was (;
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