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Guvner
08-13-2008, 02:47 PM
Quote from: Ghostcrawler (Source (http://blue.mmo-champion.com/1/8765643774-tanking-in-wrath-of-the-lich-king.html))
Threads have popped up in several class forums that seem to be converging on a few of the same issues. So rather than cross-posting a lot, I thought I would start a new thread.

Tanking Design

Our goal in Lich King is for all 4 tanking classes to be viable.
We would like for tanking to be a little more fun. I'm going to leave this vague on purpose, but it is definitely a concern.
In 5-player instances, most warriors, druids, paladins and death knights should be effective tanks. The healing specs may have a harder time than the dps specs. Arms wariors, Fury warriors, Ret paladins, Ferals and most DKs should do fine.
In 5-player heroics, the expectation is that the tank has a heavy investment in tanking talents and appropriate gear. Arms warriors might have trouble tanking a heroic unless they overgear the instance.
For raids, we want all 4 tank classes to be viable. If your group has e.g. a Prot paladin and Feral druid as main tanks with appropriate gear and reasonable skill, you should be good to go.
This is a shift in philosophy for us. Previously, we sometimes tried to steer Ferals as being better off tanks than main tanks. We also expected specific classes to appear in the raid. Our new assumption is that you might have any of the 4 tanking classes as a tank. We are trying to achieve as much parity as we can among the 4 tanks without making them too similar. If nearly all guilds want the same class as their MT, we've failed.
This is a big one: the game isn't finished. We aren't spending too much effort yet to make sure mitigation, threat and tools are similar across the 4 classes at level 80 in blue or purple gear. Likewise, your talent trees and core abilities aren't finished. Tanking (and PvP) need to have a lot of other pieces of the game in place before we can really get the numbers right. It's fine (useful even) to point out when you feel a particular ability, talent, class or build is too good or not good enough. But please don't infer the work in progress as a reflection of our intent. If we end up changing our minds or if things don't work out, it will be posted here.
There are a lot of changes in Lich King that change tanking and raiding in general. I won't list them all out here, but keep in mind things like itemization changes, widespread raid buffs, consumables, UI changes, etc. Just keep them in mind. We're not in Tempest Keep anymore.
We would still like to have tanking "flavors" as you put it, but I want to be a little careful when I say that because some people have taken that to mean that their class won't be good enough to tank the content they want.

If druids had gigantic health pools but lower mitigation and avoidance than a warrior, that would be tanking flavor. It would mean you heal the bears a little different -- they might drain more mana, but the damage would be more predictable. In really long fights, the warrior might have an advantage. In a fight where a boss hit quickly for less damage per hit, the warrior might have an advantage. In fights with periods of really big damage, the druid might have an advantage. In magic fights where armor was less of a factor, the druid might have an advantage. This is just an example. Our overriding concern is making sure the tanks have the tools, threat and mitigation they need to tank. A secondary concern is making sure they don't feel too similar.

Dirkdiggler
08-13-2008, 05:41 PM
If druids had gigantic health pools but lower mitigation and avoidance than a warrior

hmmmmmm.... am in "want and see" mode

Henke
08-13-2008, 07:03 PM
Stupid - Prot Warriors SHOULD be primary MT its the essence of the class imo.



For raids, we want all 4 tank classes to be viable. If your group has e.g. a Prot paladin and Feral druid as main tanks with appropriate gear and reasonable skill, you should be good to go.
This is a shift in philosophy for us. Previously, we sometimes tried to steer Ferals as being better off tanks than main tanks. We also expected specific classes to appear in the raid. Our new assumption is that you might have any of the 4 tanking classes as a tank. We are trying to achieve as much parity as we can among the 4 tanks without making them too similar. If nearly all guilds want the same class as their MT, we've failed.

famoustvchef
08-13-2008, 09:25 PM
Stupid - Prot Warriors SHOULD be primary MT its the essence of the class imo.

What about "Prot" Paladins?? They both have protection before thier class name, each tanking class has their own particular speciality and in WOTLK they are just trying to make it clearer what they are best used for, yet at the same time you could use any of the remaining tanking classes at the same time, its just you'd have an easier time it x, y or z class tanked it.

Henke
08-13-2008, 10:11 PM
However Pallys and Druids are hybrid classes so we should be able to Tank/Heal/DPS all to a good lvl however NOT as well as dedicated classes ie Warriors should be better tanks, Priests should be better healers and mages should be better DPS.

Its the merging of the classes - we are all becoming more and more generic.

Dirkdiggler
08-14-2008, 12:35 AM
been thinking long and hard about this recently. For those with Joost, I have been watching the live raids that SK gamign have been transmitting every thursday evening (massive brutallis attempt tommorow http://www.sk-gaming.com/content/18103-SK_Gaming_Live_Stream_featuring_the_worlds_highest _DPS)

During the joost-cast? they ahve very definate views of classes, however some interestign insight comes out.

My view is that all tanking class's should have a shout at tanking *any* boss..

the 'Grim (needs druid), ass-galore (needs druid), RoS (needs warrior), illidan.. impossible for a druid

should not be happening. Each class should have a shout at any boss, however the constraints on teh raid should be different. I dissagree that warriors should be *the* tanking class. Each class has multiple tree's. If you wanted the *ultimate* tanking class, give them 3 tanking tree's like mages / locks / hunters / rogues have 3 DPS tree's *they* are the pure class... Warriors are hybrids.. multi role, distint multirole. Don't beleve me.. how many tier sets does a lock / mage / hunter / rogue have.. how many Tier sets does a warrior have..... so its a hybrid.. deal with it.

However syaing that.. Warriors should not be penalised because they have had it good in teh past., they still deserve to have it good now.. but so does every other class that goes "tanking"..

My own view is I hope blizz does not forget that with teh DK's.. If they want DK's the ability to tank, they need to give them a downside to DPS with the talents they choose.

silverlight
08-14-2008, 01:38 AM
my view each tanking class shout have its roll in tanking but they should NOT be able to all do everything as then whats the need for 4 classes ?

eg

Dk should be ubar caster tanks and have good threat so for a threat sensitive fight you will want a dk
Druid should be the ubarest of ubar offtanks and good at absorbing big melee hits
paladins the king of aoe tanking can tank single target that hits fast but there strength is aoe tanking
warrior prot should be ok at everything but should excell in the all round fights with big oh shit moments should have the best OH SHIT BUTTONS for dynamic fights good but not the best threat best avoidance but not the best migation

all classes should have there use but not be the same as its just silly imo ofc any clas can tank anything but do you want a warrior aoe tanking 10 mobs no he can do you would pref to have a paladin tho.


rogues have 3 DPS tree's

should read rogues have 1 1/2 dps trees :P

Guvner
08-14-2008, 09:08 AM
Not sure about a DK being the uber caster tank. The issue there is the range surely?

I agree with what Dirk says. The only reason a warlock is considered a pure dps class is because each of the tree's simply can only damage and do raid support that ultimately brings buffs and more dps to the raid. If you argue against this you are basically saying that DPS warriors aren't a viable dps class which we all know isn't the case.......or do we? (Ducks the swedish meatball and abba album thrown at his head)

MFive
08-14-2008, 12:14 PM
At this moment you need most of the time more tanks on the trash than on the boss fights, I expect this to be the same in tLK. If the bossfight only requires 1 tank than a feral druid kan do reasonable DPS and brings a buf, a prot paladin can do reasonable healing and brings a buf to, a prot warrior can do a bit DPS and brings a buf but its most of the time not as good as it should be.
In tLK prot paladins can easily take the talent Touched by the light so they will be even better healers than they are now, I dont know how good the DPS of a feral druid will be or the DPS of a Death knight. I do see suprisingly few talents in the frost tree that strike me as tanking abilities, what makes me believe they will do acceptable DPS when they dont need to tank. Prot Warriors that dont need to tank should bring a better buf and/or more DPS than they do now. Maybe vigilance is worth something but in my opinion prot warriors deserve a buf in the DPS/buf area.

silverlight
08-14-2008, 01:14 PM
AS blood spec a DK is close as you could get to a pure dpc class ofc not as high as the pure but close , as unholy they are more of a support class with lower dps frost is the pvp tree , there are tanking talents in all trees but leaning more towards unholy.

But you see my point about all tanking classes tanking everything right ? It just makes having more than 1 class pointless as they all do the same job .

MFive
08-14-2008, 01:47 PM
I see what you mean, but what you say also implies that on a large part of the bossfights the "other" tanks should have a simular value for the raid.